26
Nov
09

Aviator – Low poly model

This was my first attempt in low-poly modeling as a test to a job in a game company. As it is obvious, I failed miserably because the polycount is arount the 3500 tris and the texture is a huge 2560×2056 (damn!)

As you can see in the wireframe I still have the vices picked up during my training at Tungsten as a hi-poly modeller. Even with an effort in trying to keep the polycount low, the errors are many.

Done in 2006

Advertisements


Advertisements

%d bloggers like this: